[(Learning Three.Js: the JavaScript 3D Library for WebGL)] [By (author) Jos Dirksen] published on (October, 2013)

Learning Three Js the JavaScript D Library for WebGL By author Jos Dirksen published on October Learning Three js The JavaScript D Library for WebGL Three js Cookbook Jos Dirksen Three js WebGL D Programming Crash C

  • Title: [(Learning Three.Js: the JavaScript 3D Library for WebGL)] [By (author) Jos Dirksen] published on (October, 2013)
  • Author: Jos Dirksen
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  • Page: 279
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    About "Jos Dirksen"

    1. Jos Dirksen

      Jos Dirksen Is a well-known author, some of his books are a fascination for readers like in the [(Learning Three.Js: the JavaScript 3D Library for WebGL)] [By (author) Jos Dirksen] published on (October, 2013) book, this is one of the most wanted Jos Dirksen author readers around the world.

    653 thoughts on “[(Learning Three.Js: the JavaScript 3D Library for WebGL)] [By (author) Jos Dirksen] published on (October, 2013)”

    1. Es gibt im Moment (noch?) nicht all zu viele Bücher, die sich Three.js annehmen. Dieses hier macht aber immerhin schon mal alles richtig. Man kann es locker lesen, bekommt problemlos einen Einstieg in Three.js, wesentliche Dinge bekommen mehr Gewicht als Unwesentliches, die Beispiele sind verständlich und nur so lang wie nötig kurzum: Wer einen Einstieg in Three.js sucht, ist mit diesem Buch gut bedient. Das gilt natürlich um so mehr, wenn man die Online-Doku von Three.js sieht, die dem Eins [...]


    2. This book is just a series of examples. There really isn't an explanation of how, why, or anything else. By the end of the second chapter, you are piecing together snippets of code from all around github and have no idea what this code is actually doing or what the alternatives are. The heavy presence of code in the book makes it unreadable (at least the electronic version). The fact that the examples on github simply don't work makes the book mostly useless as the entire point of the book is to [...]


    3. For me, this book was a better starting point than "WebGL Up and Running" by Parisi, the "WebGL Programming Guide", or "Professional WebGL Programming" by Anyuru. I was quite pleased with all of the techniques that I had up and running in the Chapter 1 example.It is a thorough look at the features of the library. He explains handy tools that I am eager to put to use. The examples come at good increments.Get this book and give your GPU some exercise!


    4. As it stands this book is little more than a rewarmed version of the Three.js online documentation (which itself is not very good). The various chapters are constantly referring to the example code which is available free for download. Unfortunately this code is of poor quality - the examples themselves may run, but trying to figure out why they run (the book typically offers only the briefest of explanations in that regard) can be a frustrating experience. Irrelevant lines of code that should h [...]


    5. There is a lot of information available on the web about WebGL and Three.js. This book organizes all that information and provides excellent practical examples.


    6. Really liked this book. Uses a lot of examples and code fragment to explain the various features of Three.js. Builds up slowly with easy concept and examples and slowly moves on to the more complex subjects.


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